Intro, Dan faster transition to Australia.
13 frames faster transition from z to stage Charlie name kept (instead of Nash), since US arcade uses Charlie Sodom name restored stats screen after fight Tested it at SD2SNES (PAL), it's running smoother. Put a small tweak to run in PAL seconds: PAL speed turbo 1 (280 frames) almost matching US turbo 1 speed (285 frames). Winner screen, 60fps + xy moving sprite
Tweak code to be faster and more smooth Enable score counting sound - Key skips (end of) score counting Before stage select green scrolling bg doesn't stop Sodom stage Japan artwork (Guy and Birdie are bigger and doesn't fit) Shadow palette before intro taunt, not during "fight" Stop walking at KO (based on arcade rules) Very good speed tweaks, 13 vlines at double frames All data from moveset, hitboxes and AI are transferred uncompressed to MSU file When Sagat throws Dan's father, now Dan's father has gravity instead of going all the way up Sound glitch before announcer says "Round 1" fixed Charlie Nash stage plane physics (code taken from arcade) Simplified Shin Akuma selection code (removed the P2 "L,X,Y + Start" check at title screen) Added Shin Akuma lose portrait at continue/game over screen From a gameplay perspective, I think Hyper Fighting is the best SF2 game, and probably the most balanced (this is just personal opinion), but New Challengers does have more bells and whistles with added moves, upgraded graphics and music, and 4 more characters. Its the 2nd game in the Street Fighter Alpha series. ↑ 6.0 6.- Fixed black screen crash after some fights Street Fighter Alpha 2 is not a version of SF2.↑ 4.0 4.1 Press release: : Capcom Launches Street Fighter Alpha 2 with Fireballs.↑ File:StreetFighterZero2 Saturn JP Flyer.pdf.Promotional material Main article: Street Fighter Alpha 2/Promotional material. Cammy’s plot is added, now you can use her and fight in all other game modes from which you will learn more about her. Source: In-game credits Magazine articles Main article: Street Fighter Alpha 2/Magazine articles. Street Fighter Alpha 2 Gold Street Fighter Alpha 3 Mix Super Gem Fighter Mini Mix The games in this collection are almost identical to the original, except from the Alpha 2 Gold section that has quite a lot of updates and changes. Special Thanks: Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff.Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo.Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata.Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno.Programmer: Akiyoshi Eshiro (E-Bou), B.I.N, Toshihiko Tsuji, Shingo Aoi, Tada -Middle Kick- Hideki, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha- Alpha 2 Gold is probably the reason Im most glad theyre using the US ROMs since I believe they had more secrets in Alpha 2 than Zero 2, and part of why it was.Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Ueshita-Tegekick-Masakazu.
Bison, Akuma and Dan now serving as regular fighters), plus 5 additional fighters (Sakura, Gen, Rolento, Zangief and Dhalsim). Street Fighter Alpha 2 features all 13 characters from the original Street Fighter Alpha (with M.